![]() Every package uses different approaches and provides different features and integration levels. Still, I recommend you to check out the vehicle packages available in the Asset Store and choose the one that best fit in your specific project. ![]() I provide two vehicle physics packages in the Unity Asset Store: Edy's Vehicle Physics for arcade-style vehicles, and Vehicle Physics Pro for realistic vehicle physics. There are alternate clever solutions like using just ball physics: ![]() My recommendation is to either use a ready-to-use vehicle physics package from the Asset Store, or just forget about vehicle physics at all and use a regular CharacterController with vehicle-like movement rules (i.e. Oct 12, 22 collider·car·wheelcollider·car physics. It's like if you ask “hey, I want to make games in Unity but I can't, please someone tell me how to make games in Unity”. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity Multiplayer with mirror and car collision physics issue. So it's understandable that actual authors will provide little help. Get to grips with vehicle physics, game mechanics, AI, and Photon networking to create. There are several different complex aspects you need to simulate correctly and put together in a coherent way. ![]() Simulating a vehicle in a realistic way is a difficult topic.
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